Sonos Binding

This binding integrates the Sonos Multi-Room Audio system.

Attention: You might run into trouble if your control system (the binding) is in another subnet than your Sonos device. Sonos devices make use of multicast which in most cases needs additional router configuration outside of a single subnet.
If you observe communication errors (COMMUNICATION_ERROR/not registered), you might need to configure your router to increase the TTL of the packets send by your Sonos device. This happens because of a TTL=1 for ALIVE packets send by Sonos devices, resulting in dropped packets after one hop.

Supported Things

All available Sonos (playback) devices are supported by this binding. This includes the Play:1, Play:3, Play:5, Connect, Connect:Amp, Playbar, and Sub. The Bridge and Boost are not supported, but these devices do only have an auxiliary role in the Sonos network and do not have any playback capability. All supported Sonos devices are registered as an audio sink in the framework.

When being defined in a *.things file, the specific thing types PLAY1, PLAY3, PLAY5, PLAYBAR, CONNECT and CONNECTAMP should be used.

Please note that these thing types are case sensitive (you need to define them in upper case).


The Sonos devices are discovered through UPnP in the local network and all devices are put in the Inbox. Beware that all Sonos devices have to be added to the local Sonos installation as described in the Sonos setup procedure, e.g. through the Sonos Controller software or smartphone app.

Binding Configuration

The binding has the following configuration options, which can be set for "binding:sonos":

opmlUrlOPML Service URLURL for the OPML/ serviceno
callbackUrlCallback URLURL to use for playing notification sounds, e.g.

Thing Configuration

The Sonos Thing requires the UPnP UDN (Unique Device Name) as a configuration value in order for the binding to know how to access it. All the Sonos UDN have the "RINCON_000E58D8403A0XXXX" format. Additionally, a refresh interval, used to poll the Sonos device, can be specified (in seconds). You can use the notificationVolume property for setting a default volume (in percent) to be used to play notifications. In the thing file, this looks e.g. like

Thing sonos:PLAY1:1 [udn="RINCON_000E58D8403A0XXXX", refresh=60, notificationVolume=25]


The devices support the following channels:

Channel Type IDItem TypeAccess ModeDescriptionThing types
addStringWAdd the given Zone Player to the group of this Zone Playerall
alarmSwitchWSet the first occurring alarm either ON or OFF. Alarms first have to be defined through the Sonos Controller appall
alarmpropertiesStringRProperties of the alarm currently runningall
alarmrunningSwitchRSet to ON if the alarm was triggeredall
clearqueueSwitchWSuppress all songs from the current queueall
controlPlayerRWControl the Zone Player, e.g. start/stop/next/previous/ffward/rewindall
coordinatorStringRUDN of the coordinator for the current groupall
currentalbumStringRName of the album currently playingall
currentalbumartImageRCover art of the album currently playingall
currentalbumarturlStringRCover art URL of the album currently playingall
currentartistStringRName of the artist currently playingall
currenttitleStringRTitle of the song currently playingall
currenttrackStringRName of the current track or radio station currently playingall
currenttrackuriStringRURI of the current trackall
currenttransporturiStringRURI of the current AV transportall
favoriteStringWPlay the given favorite entry. The favorite entry has to be predefined in the Sonos Controller appall
ledSwitchRWSet or get the status of the white led on the front of the Zone Playerall
lineinSwitchRIndicator set to ON when the line-in of the Zone Player is connectedPLAY5, CONNECT, CONNECTAMP, PLAYBASE
localcoordinatorSwitchRIndicator set to ON if the this Zone Player is the Zone Group Coordinatorall
muteSwitchRWSet or get the mute state of the master volume of the Zone Playerall
notificationsoundStringWPlay a notification sound by a given URIall
playlineinStringWThis channel supports playing the audio source connected to the line-in of the zoneplayer identified by the Thing UID or UPnP UDN provided by the String.PLAY5, CONNECT, CONNECTAMP, PLAYBASE
playlistStringWPlay the given playlist. The playlist has to predefined in the Sonos Controller appall
playqueueSwitchWPlay the songs from the current queueall
playtrackNumberWPlay the given track number from the current queueall
playuriStringWPlay the given URIall
publicaddressSwitchWPut all Zone Players in one group, and stream audio from the line-in from the Zone Player that triggered the commandall
radioStringWPlay the given radio station. The radio station has to be predefined in the Sonos Controller appall
removeStringWRemove the given Zone Player from the group of this Zone Playerall
repeatStringRWRepeat the track or queue playback. The accepted values are OFF, ONE and ALLall
restoreSwitchWRestore the state of the Zone Playerall
restoreallSwitchWRestore the state of all the Zone Playersall
saveSwitchWSave the state of the Zone Playerall
saveallSwitchWSave the state of all the Zone Playersall
shuffleSwitchRWShuffle the queue playbackall
sleeptimerNumberRWSet/show the duration of the SleepTimer in secondsall
snoozeNumberWSnooze the running alarm, if any, with the given number of minutesall
standaloneSwitchWMake the Zone Player leave its Group and become a standalone Zone Playerall
stateStringRThe State channel contains state of the Zone Player, e.g. PLAYING, STOPPED, ...all
stopSwitchWWrite ON to this channel: Stops the Zone Player player.all
tuneinstationidStringRWProvide the current TuneIn station id or play the TuneIn radio given by its station idall
volumeDimmerRWSet or get the master volume of the Zone Playerall
zonegroupidStringRId of the Zone Group the Zone Player belongs toall
zonenameStringRName of the Zone associated to the Zone Playerall

Audio Support

All supported Sonos devices are registered as an audio sink in the framework. Audio streams are treated as notifications, i.e. they are fed into the notificationsound channel. The notificationsound channel change the volume of the audio sink to the value defined in the notificationVolume property of the thing and restores it after finished playing. Note that the Sonos binding has a limit of 20 seconds for notification sounds. Any sound that is longer than that will be cut off.

URL audio streams (e.g. an Internet radio stream) are an exception and do not get sent to the notificationsound channel. Instead, these will be sent to the playuri channel.

Full Example


Thing sonos:PLAY1:living [ udn="RINCON_000E58D8403A0XXXX", refresh=60]


Group Sonos <player>

Player Sonos_Controller   "Controller"                          (Sonos) {channel="sonos:PLAY1:living:control"}
Dimmer Sonos_Volume       "Volume [%.1f %%]" <soundvolume>      (Sonos) {channel="sonos:PLAY1:living:volume"}
Switch Sonos_Mute         "Mute"             <soundvolume_mute> (Sonos) {channel="sonos:PLAY1:living:mute"}
Switch Sonos_LED          "LED"              <switch>           (Sonos) {channel="sonos:PLAY1:living:led"}
String Sonos_CurrentTrack "Now playing [%s]" <text>             (Sonos) {channel="sonos:PLAY1:living:currenttrack"}
String Sonos_State        "Status [%s]"      <text>             (Sonos) {channel="sonos:PLAY1:living:state"}


sitemap demo label="Main Menu"
		Frame label="Sonos" {
			Default item=Sonos_Controller
			Slider  item=Sonos_Volume
			Switch  item=Sonos_Mute
			Switch  item=Sonos_LED
			Text    item=Sonos_CurrentTrack		
			Text    item=Sonos_State